Our team

In the game, teamwork is not only the key to success in conquest, but also the key to evolution. Having an impressive SOUL is not enough to make your team unparalleled. The synergy of the entire suit plays a decisive role in the collective value, the momentum of consecutive wins and the fun of the game. The SOUL team is the same.

We are a fast-growing multinational organization with more than 100 employees dedicated to bringing in the best and most promising professionals.

Now, understand our core team, their combination will not only make SOUL a world-class on-chain game, but also ensure that our NFT flourishes on BSC.

Kieran Warwick — Co-founder

Kieran is a recognized serial entrepreneur. Kieran worked with his brother Kain Warwick in e-commerce, and was exposed to Bitcoin and Ethereum very early. His passion for the encryption field prompted him to join Blueshyft. There, Kieran successfully joined Australia's major exchange and started the world's first over-the-counter cryptocurrency exchange.

Kieran wanted to create a project that would change the rules of the game in the industry it represented, and Soul was born.

Aaron Warwick — Co-founder and Game Designer

Addicted to building and programming games. As a fanatical pursuer of scientific knowledge and technological philosophical significance, Aaron’s unique knowledge of world construction and game knowledge guided SOUL’s vision to create the world’s first classic game character based on the BSC blockchain. Blockchainization.

Danny — partner

Danny is a business executive and partner leader with more than 20 years of successful experience in expanding business performance to achieve the highest goals. Danny has held multiple director and leadership positions in various retail and technology organizations, which makes him a valuable asset of SOUL.

Nate Wells — Game Producer

Nate Wells has more than 20 years of experience in the gaming industry and is known for his work in BioShock and BioShock: Infinite. He is also the lead game producer for "The Last Of Us" and "Rise of the Tomb Raider". As an art director and user experience consultant, Nate aims to help projects find their visual focus.

Basil Gorin — Chief Technology Officer

Basil has more than 15 years of full-stack developer experience and has served as a solution architect, technical designer, and software engineer. He has a deep background in Java, Web, and blockchain technology stacks.

John Avery — Chief Server Engineer

John has a 20-year career in the gaming and financial services industries. His game development career began when he started making games for the App Store in the late 2000s. Since then, his game users have exceeded 1 million. His company JNA Mobile was also one of the top Unity Asset Store publishers at the time.

Rogier van de Beek — Chief Concept Artist

For more than 10 years, Rogier has been a freelance concept artist and illustrator. He has worked on various projects, including printing, movies, toys, theme parks, and of course games.

Alexander Kirilenko — Chief Modeler

Aleksandr has worked as a freelance 3D modeler for giants such as Pepsi, Sony and Toyota in the advertising industry. Aleksandr's creative talents and skills are important assets of SOUL, because he was engaged in character/creature development game cutscenes at Platigue Image.

Alexandre Belbari — Chief Animator

Alexandre started studying animation in the south of France in 2008. After graduating in 2010, he began to collaborate with Marvel on projects (such as X-Men!), and in the next four years, he was able to learn from some of the best people in the industry as animators. With a wealth of experience, Alexander subsequently switched to ILM Lucasfilm, where he participated in famous projects including Transformers, Avengers, Guardians of the Galaxy, Godzilla and Ready Player One.

Marcel Reyes — Marketing Manager

Marcel is an extremely creative writer and brand strategist with more than ten years of marketing experience. He joined the SOUL team to create high-impact communications.

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